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• • • • • porting my virtua girl player to qt • If this is your first visit, be sure to check out the by clicking the link above. You may have to before you can post: click the register link above to proceed. Alpha M Style System Download. To start viewing messages, select the forum that you want to visit from the selection below. • Welcome to Qt Centre. Is a community site devoted to programming in C++ using the. Over 90 percent of questions asked here gets answered.

If you are looking for information about Qt related issue — and post your question. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please,! If you have any problems with the registration process or your account login, please. Torrent Les Simpsons Saison 23 Frameless Shower here. Hello, After my 2 initial projects with Qt have been succesfull it's time to wet my feet a little with graphics programming.

In windows I succeeded in making my own virtuagirl player, it plays animations of stripping girls in the corner above the tray. I like to port this to linux, I miss it The data for the animations is in some kind of run length encoding. But in stead of a normal bitmap, each frame is build using the windows mechanismes CreateRectRgn(), CombineRgn() in order to have a transparant image on the desktop.

I like to have some advice on how to go about this. The Create/Add Rgn stuff in windows is basically a way to have a *window* which is not a pure rectangle, but an irregular shape, like a girl for instance. Because of it being a window in itself, it is automatically transparent from the underlying background, the desktop. If the girl moves her arm, the background under the previous armshape is restored because the window shape changes.

That painting is done automatically by the os. This is about what I'm looking for. Can qpainter do (something like) this? Well, the graphics system is something which is not learned in a day, overwhelming. My questions: In the shaped clock example the actual drawing is done in the paint event by using QPainter. But I would like to use a QImage and setPixel() because in that way I hope I can set a mask from the pixelmap I have build on that QImage How do I do that?

Note, I don't use the paintevent like in that example, I use a frame() function triggered by a timer. The window has FramelessWindowHint attribute so a paintevent is not needed. Also, I don't think scanLine() will be faster because the pixel data comes in vertical rows, am I correct? I'm not completely sure I understood most of your post, so I'll just tell you how I would go about this problem.

It really shouldn't be to complicated. First prepare the data: For each frame you should have a QPixmap of the girl and a QBitmap of the mask. I don't now in which format you have the images, but once you've loaded the data into a QImage or QPixmap should help you create the mask. Make your QWidget subclass a frameless window and connect a timer to a slot(which you seem to have done) You do need paintEvent(), painting outside paintEvent is not allowed! All you need to do in frame() is to select which new QPixmap/QBitmap pair to use and call setMask(). PaintEvent will be called automatically when needed and all you have to do is paint the QPixmap at (0,0) Don't complicate things more than necessary!

You won't need scanLine() unless you are reading binary data into a QImage. Well, I could share my code for decoding the stream so conversion to images is not needed. The stream starts with a header containing info like size, number of frames and such. Then comes a table with frame info. But I cannot yet show Qt code for the second part. Maybe we could share the project? Maybe if I make a minimal app to play the frames on a QImage without any transparancy, just a clear inbetween and you could build the transparancy from there.

Just hinking aloud. I don't know if you have time or are willing to do this at all. Last edited by JeanC; 1st February 2008 at 20:09.